Audio Glossary

Every term behind the tools, in plain English - and wherever a definition can be heard rather than read, it links to the tool that plays it.

A

A440 (concert pitch)
The international tuning standard: the A above middle C at 440 Hz, codified as ISO 16. Every instrument tuned to it agrees with every other. Hear A440
Amplitude
The size of a sound wave's pressure swing - the physical quantity behind loudness. In digital audio it is expressed relative to full scale (dBFS).

B

Binaural beats
A perceived pulsing created by playing slightly different frequencies to each ear; the brain constructs a beat at the difference frequency. Requires headphones. Binaural beats generator
BPM (beats per minute)
Tempo: how many beats fit in one minute. 60 BPM is one beat per second; one beat lasts 60,000 ÷ BPM milliseconds. BPM to ms calculator

C

Cent
One hundredth of a semitone - the standard unit for tuning error. Differences under ~5 cents are hard to hear; 100 cents is a full semitone. Note ↔ frequency converter
Crossover
The frequency at which an audio system hands off between drivers - e.g. sending everything below 80 Hz to a subwoofer and the rest to the main speakers. Subwoofer test

D

dBFS
Decibels relative to digital full scale. The loudest representable sample is 0 dBFS; every real signal is negative. A peak measure, not a loudness measure.
dBu / dBV
Absolute voltage levels: dBV referenced to 1 V, dBu to 0.7746 V. Pro line level is +4 dBu; consumer line level is −10 dBV. dB converter
Decibel (dB)
A logarithmic ratio unit used throughout audio. +6 dB doubles voltage, +3 dB doubles power, and roughly +10 dB doubles perceived loudness. dB converter

E

Equal temperament
The modern tuning system dividing the octave into 12 equal ratios of 2^(1/12), letting every key sound equally in (and equally slightly out of) tune.

F

Frequency
How many times per second a wave repeats, measured in hertz. Higher frequency = higher pitch. Human hearing spans roughly 20 Hz to 20,000 Hz. Tone generator
Frequency response
How evenly a device reproduces different frequencies, usually shown as a curve. A flat response reproduces all frequencies at equal level. Sweep generator
Fundamental
The lowest frequency component of a musical sound - the one that names its pitch. Everything above it is harmonics.

H

Harmonics (overtones)
Frequency components at whole-number multiples of the fundamental. Their relative strengths create timbre - why a violin and flute playing the same note sound different. Waveforms guide
Headroom
The margin between a signal's peak and the maximum the system can pass without clipping. Digital masters typically leave at least 1 dB of true-peak headroom.
Hertz (Hz)
The unit of frequency: cycles per second. Named after Heinrich Hertz. 1 kHz = 1,000 Hz.

I

Interval
The pitch distance between two notes, named by scale steps (minor third, perfect fifth). Recognizing intervals by ear is the core of relative pitch. Interval trainer

L

Latency
The delay between an audio signal being sent and heard. Bluetooth adds 40-300 ms depending on codec; wired audio is near-instant. Latency test
LFE
Low-Frequency Effects - the ".1" channel in surround sound, band-limited to roughly 20-120 Hz and reproduced by the subwoofer. Surround sound test
LUFS
Loudness Units relative to Full Scale - standardized perceived loudness, measured with ear-weighted filtering over time. What streaming platforms normalize on. Streaming loudness guide

M

Masking
One sound making another inaudible. Steady broadband noise masks unpredictable sounds - the mechanism behind every sleep-noise machine. White noise

N

Noise colors
Broadband noise named by spectral tilt: white (flat), pink (−3 dB/octave), brown (−6 dB/octave), plus descriptive colors like green (mid-band) and gray (equal-loudness). Noise generator

O

Octave
The interval between a frequency and its double. 220 Hz, 440 Hz, and 880 Hz are the same note (A) in adjacent octaves.
Oscillator
A circuit or algorithm producing a repeating waveform at a set frequency - the sound source inside every synthesizer and every tool on this site. Tone generator

P

Phase / polarity
Phase is a waveform's position in its cycle; polarity is whether the signal is flipped upside down. Inverted polarity between stereo channels cancels bass and blurs imaging. Phase test
Pink noise
Noise with equal energy per octave (−3 dB per octave tilt) - sounds balanced to human ears and is the standard signal for speaker calibration. Pink noise
Pitch
The perceived highness or lowness of a sound - the perceptual counterpart of frequency, mostly determined by the fundamental.
Presbycusis
Age-related hearing loss, starting at the highest frequencies. The reason your ceiling frequency falls predictably with age. Hearing age test

R

Resonance
A system's tendency to vibrate strongly at particular frequencies. Rooms, speaker cabinets, and instrument bodies all resonate - sometimes helpfully, sometimes not.
RMS
Root mean square - the effective average level of a signal, far closer to perceived loudness than peak level. Line-level voltages are specified as RMS.
Room mode
A standing wave between parallel room surfaces that boosts or cancels specific bass frequencies depending on where you sit. The dominant acoustic problem in small rooms. Room mode calculator

S

Sample rate
How many times per second digital audio measures the waveform. 44.1 kHz (CD) captures everything up to ~22 kHz - the full range of human hearing.
Semitone
The smallest step in Western music - one twelfth of an octave, a frequency ratio of 2^(1/12) ≈ 1.059. Adjacent piano keys are a semitone apart. Transpose calculator
Sine wave
The purest waveform: a single frequency with no harmonics. The building block all other sounds decompose into, and the standard test signal. Tone generator
SPL (sound pressure level)
Loudness in the air, in dB referenced to the threshold of hearing (20 µPa). Conversation ≈ 60 dB SPL; hearing damage risk begins around 85 dB for sustained exposure. Decibel meter
Standing wave
A wave pattern that stays in place because reflections reinforce it - the physics behind room modes and the resonance of instrument strings and pipes.
Sweep
A tone that glides continuously through a frequency range - the fastest way to find dropouts, resonances, and rattles in a speaker or room. Sweep generator

T

Timbre
The character that distinguishes two sounds of identical pitch and loudness - determined by harmonic content and how the sound evolves over time.
Tinnitus
Sound perceived without an external source, usually ringing or hissing, often linked to hearing damage. Broadband noise is a common masking aid. Tinnitus relief guide
Transient
The brief, sharp onset of a sound - a drum hit's attack, a consonant. Transients carry rhythm and clarity and are the first casualty of over-compression.
True peak (dBTP)
The estimated analog peak between digital samples after reconstruction. Streaming platforms ask for −1 dBTP ceilings so lossy encoding doesn't clip. Streaming loudness guide

W

Waveform
The shape of a sound wave over one cycle - sine, square, sawtooth, triangle being the classic four, each with a distinct harmonic recipe and timbre. Waveforms guide
Wavelength
The physical length of one wave cycle in air: speed of sound (343 m/s) divided by frequency. A 20 Hz wave is 17 m long; a 20 kHz wave is 17 mm.
White noise
Noise with equal power at every frequency - the audio analogue of white light. Sounds bright and hissy because most of its power sits in the top octaves. White noise